| This
article by Mick Farren was first published in the NME
April 16 1977, p.19. |
DID you ever wonder why the dinosaurs became extinct?
I expect you imagined, as I did, that it was some combination
of environment, evolution or climatic change.
That
just shows how wrong you can be. The real reason the big
lizards vanished of the face of the earth was that a bunch of
violent, unshaven cowboys from the 23rd century systematically
slaughtered them, using an elaborate automated system called the
fleshdozer, to feed the meat hungry masses of 300 years hence.
At
least, that's the story according to a new children's comic called
2000 A.D..
Not
that the dinosaur hunting cowboys have it all their own way.
By
issue five the cretaceous period has started to alike back. A
gang of tyrannosaurs have invaded Carver City, the cowboys' main
drinking haunt, a kind of Wyatt Earp Dodge City enclosed in a
plastic dome.
For
five lavishly detailed pages of illustration, the big reptiles,
led by a particularly unpleasant and vengeful female called Old
One-Eye, munch, chomp, nibble and generally snack on every human
in sight including a fair sprinkling of suitably nubile and underclad
dancehall girls.
Violence
in children's comics has been the subject of regular outcries
and investigations since the notorious Dr. Wertham published his
book Seduction Of The Innocent in the mid-'50s.
Wertham
went after the American comics with the same self-righteous witch-hunting
fervour that inspired Joe McCarthy and Richard Nixon when they
went after the red menace.
He
not only purported to prove that reading comics could be damaging
to the mental health of young persons but, digging even deeper,
found sinister homosexual implications in both Batman and Wonder
Woman.
Almost
singlehanded, Dr. Wertham managed to wipe out the classic, golden-age
horror comics and established the Comics Code authority that outlawed
the depiction of nudity, blood, any sex whatsoever, and every
possible triumph of evil over good.
Although
the Wertham witch-hunt concentrated primarily on U.S. comic books,
its repercussions were felt on this side of the Atlantic.
The
government of the time was stampeded into putting a total ban
on the import of no-called horror comics, particularly the now
legendary E.C. publications like Tales From The Crypt and Vault
Of Horror
Round
about the same time as Dr. Wertham was doing his worst, a British
clergyman, the Rev. Marcus Morris, founded the Eagle.
Eagle
was everything that was exemplary in a children's comic.
It
was the kind of publication that parents felt perfectly safe in
buying for their kids. It was also sufficiently original to hold
its readers' attention.
From
1951 until the start of the '60s, the Eagle and its companion
papers Girl (for girls, needless to say) and Robin (for the under-fives)
boomed.
Nothing
lasts for ever, though.
By
the early '60s the spread of TV had become so complete that the
up-market comics like the Eagle and its imitators could no longer
compete with Maverick, Have Gun, Will Travel and 77 Sunset Strip.
The
kids stopped reading Dan Dare and began staring in tube-locked
wonder.
One
by one the full colour weeklies folded, and the Beano and Dandy
were once again left to carry the torch along with American imports
from Marvel and D.C.
All
through the '60s there were various attempts to revive the English
comics. Few met with any degree of respect. It look until well
into the '70s to see anything like a renaissance of the genre.
Almost
predictably, this renaissance used a solid rasing of the violence
quotient to make its mark.
The
spearhead of this new breed of rough tough publications were a
set of highly explicit and technically accurate comics.
The
field leader was Warlord a 30 page, newsprint offering that featured
action strips from just about every theatre of operations in World
War It plus a couple from World War I.
The
war context was somewhat limiting, however. It hardly exhausted
the possibilities of the medium.
Action
comics went one, if not two or three better, entirely in the direction
of bigger, better and more bloody violence.
Action
featured a cast of nastiness that ranged from Mafia hitmen to
a man-easing great white shark.
Action
appeared to fall into the trap of doing too much too soon. The
newspapers got hold of the blood and gore angle, there was a minor
furore, and Action was taken off the market for several weeks,
then relaunched in cleaned-up form.
The
fate of Action, however, didn't deter the editors of 2000 A.D.
They
have pulled out just about every stop on the level of the crushing,
mutilating and spindling of human beings. Using the familiar 32
page, newsprint format, they have gone further in the direction
of gratuitous violence.
The
format may be cheap but, beyond that, no expense is spared so
give the kids a somewhat unpleasant kind of jollies.
On
average, at least one person dies horribly on every page. In issue
five the visible body count runs as high as 38.
The
methods of slaughter include close range shotgun blasts, the skull-crushing,
power-assisted punches of a bionic secret agent, being crushed
by a Kong-sized robot ape, swallowed by a swamp thing from Jupiter
and turned into lunch for the previously mentioned tyrannosaurs.
2000 A.D. runs six regular strips.
Each
edition opens with the intriguing story of "Invasion". This little
gem is set in 1999. The Volgans, sinister eastern Europeans who
bear an uncommon resemblance to Russians, invade the British Isles
after dropping a 50 mega-ton bomb on the Midlands.
A
sobbing lady newscaster, who happens to be a dead ringer for Angela
Rippon, tells the country the bad news. King Charles III flees
to Canada, while the Prime Minster (a Margaret Thatcher look-alike)
is shot by a firing squad on the steps of St. Paul's.
But
fear not. The British are not quite done for.
The
working class hit back in the form of Bill Savage, a cockney lorry
driver who seems to be based, appearance-wise, on the late Stanley
Baker.
Sty
age comes home to discover that his wife and kids have been killed
in the fighting. Understandably miffed at all this, he grabs his
shotgun and commences a one-man vendetta against the invaders.
At
the other end of the book, we find another one-man vendetta, Judge
Dredd against crime.
The
"Judge Dredd" strip puts forward the proposition that law and
order in the mega-cities of 21st century America will be left
to individuals called judges.
The
judges are steam of sanctioned Dirty Harrys in black shiny S +
M suits, skull-like helmets and enough badges to satisfy the most
sartorially picky Hell's Angel.
The
judges function appears to be riding around on huge futuristic
motorcycles, arbitrarily blowing away the bad guys, and thus streamlining
the course of justice to a One-man judge, jury and executioner.
Keen,
huh?
As
if all this wasn't enough 2000 AD. also offers "Harlem Heroes",
a bunch of b-a-a-d spades who play a lethal, airborne version
of Rollerball; 'MACH. 1", a homicidal, computer controlled secret
agent; and "flesh", the time-travelling dinosaur cowboys.
To
the comic book purist, the shock of mayhem and violence pales
into insignificance, however when compared to the atrocity that's
been committed on Dan Dare.
That's
the centre spread colour strip in 2000 A.D. It's Dan Dare, but
like no Dan Dare you ever saw before.
For
those of you who don't remember, Dan Dare was something of a cult
during the '50s. For any small boy, it was what you were into
when you were too young for Eddie Cochran.
Exquisitely
drawn by Frank Hampton and Frank Bellamy, and heavy with scientific
accuracy, Dan Dare's battles with his arch enemy, the Mekon, became
classics among SF strip cartoons.
In
tune with times, the original Dan Dare was honest, upright and
so gung-ho that he almost creaked when he walked.
He was a kind of space-going Biggles who defended
faith, truth and righteousness wherever in the universe they might
be threatened.
The new Dan Dare is an entirely different figure
from his predecessor. He seems to be a rather odd combination
of Clint Eastwood and Bowie in his. Ziggy Stardust phase.
During his absence from the media, he also appears
to have developed a definite anti-authoritarian attitude, and
a taste for beating that was never shared by the original.
In the first issue there's a rather thin explanation
for the change. "Dare suffered terrible injuries in a desperate
attempt to save the first Orbital Power Station. Unable to rebuild
his shattered body, surgeons put Dare into suspended animation
until the 22nd century. With the superior knowledge of that age,
Dan Dare is brought back to life with a new body, a new face and
a whole new universe so matter!"
The difference between the new and old Dan Dares
would seem to be a pointer to the way attitudes have changed over
the last 25 years.
Without getting into a last paragraph sermonette,
the whole existence of this particular comic in a pointer to changing
attitudes.
It's the first kids' comic that has gone, unashamedly,
into the random, directionless violence that's become such a part
of current entertainment.
It was almost inevitable that someone should start
producing a comic for the junior blank generation. It's only logical
that when their older brother and sister have The Ramones, the
Stretford End and The Texas Chainsaw Massacre, the under-12s should
want something like 2000 A.D.
MICK FARREN
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